Tech / Inside the toolbox

Serious tools.
Playful minds.

Game engines, languages, AI collaborators, art, sound and cloud infrastructure. Built with a healthy amount of curiosity.

Explore the stack
Curiosity inPossibilities outPeople at the controlsPlay at the heart

01 / The working parts

A good kind of
mixed-up.

Different tools. Shared imagination.
Peek inside the kit and see what each piece brings to the playground.

OREBRON / TOOL INVENTORYALWAYS EVOLVING

Pick a tool. Get curious.

24 tools on the bench
  • Make it play01

    Unity

    World-building starts here. Take a closer lookA little less detail

    Scenes, physics and gameplay systems. A place to turn a promising mechanic into something you can actually play.

  • Make it play02

    Godot

    Small ideas. Open possibilities. Take a closer lookA little less detail

    An open-source engine for quick experiments, expressive 2D worlds and the little prototypes that grow into bigger adventures.

  • Speak in code03

    Python

    Less repetition. More discovery. Take a closer lookA little less detail

    Automation, data processing and AI experiments. A flexible language for connecting tools and turning repeated tasks into useful little scripts.

  • Speak in code04

    Go

    Simple code. Busy systems. Take a closer lookA little less detail

    Go, also known as Golang, brings a straightforward approach to backend services, concurrent tasks and practical command-line tools.

  • Speak in code05

    JavaScript

    Little interactions, everywhere. Take a closer lookA little less detail

    The language behind our web experiences and useful studio tools, connecting interfaces, content and playful interactions.

  • Speak in code06

    C++

    Closer to the engine. Take a closer lookA little less detail

    Native code and performance-focused systems. Fine-grained control for the parts of an experience where memory, timing and efficiency matter.

  • Speak in code07

    C#

    The rules behind the fun. Take a closer lookA little less detail

    Gameplay logic, interactions and reusable systems in Unity. The connective tissue between a player's input and a satisfying response.

  • Speak in code08

    GDScript

    An idea, a scene, a little magic. Take a closer lookA little less detail

    Godot's scripting language connects scenes, signals and gameplay logic, keeping the loop between a new mechanic and a playable experiment short.

  • Think bigger09

    Claude

    A second angle on an idea. Take a closer lookA little less detail

    A collaborator for exploring ideas, working through code and asking better questions. Our team makes the creative calls.

  • Think bigger10

    Codex

    From what-if to working code. Take a closer lookA little less detail

    An AI coding collaborator for implementation, debugging and iteration, with people reviewing the work and testing the result.

  • Think bigger11

    Agentlore

    A home for our agent workflows. Take a closer lookA little less detail

    Part of our evolving agent toolkit, connecting the experiments and workflows behind the way we build.

  • Give it soul12

    Figma

    From first sketch to next tap. Take a closer lookA little less detail

    Interface design, shared components and interactive prototypes. A space to explore how a game looks, flows and feels before building it.

  • Give it soul13

    Photoshop

    Every pixel has a part to play. Take a closer lookA little less detail

    Image editing, textures and visual compositions. Helping us shape artwork, refine details and give each playful world its own character.

  • Give it soul14

    Illustrator

    Bold shapes. Endless possibilities. Take a closer lookA little less detail

    Vector artwork, icons and graphic elements. Clean, adaptable shapes that carry a game's personality from tiny buttons to bigger canvases.

  • Give it soul15

    Blender

    A little shape. A lot of character. Take a closer lookA little less detail

    Modelling, materials and animation. Where rough shapes start becoming the objects and characters that make a world feel alive.

  • Give it soul16

    Suno

    Find the feeling. Set the tone. Take a closer lookA little less detail

    A playground for musical ideas and mood exploration, helping us hear possible directions before deciding what fits the game.

  • Keep it running17

    Firebase

    A base for connected experiences. Take a closer lookA little less detail

    Backend building blocks for authentication, data and app services, chosen around the needs of each project.

  • Keep it running18

    Docker

    Pack it once. Run it together. Take a closer lookA little less detail

    Containers package services with their dependencies, making development environments easier to reproduce and share across the team.

  • Keep it running19

    Kubernetes

    Keep the moving parts in sync. Take a closer lookA little less detail

    Container orchestration for deploying, scaling and managing services when a project calls for a coordinated cluster.

  • Keep it running20

    Node.js

    JavaScript beyond the browser. Take a closer lookA little less detail

    A JavaScript runtime for services, build scripts and studio utilities. It powers this site's content generation and development tooling.

  • Keep it running21

    Cloudflare

    From our studio to your screen. Take a closer lookA little less detail

    Web hosting and delivery at the edge. Cloudflare serves the OREBRON website and provides building blocks for connected web experiences.

  • Make it work22

    Git

    Room to try. A way back. Take a closer lookA little less detail

    Version control keeps changes connected, makes collaboration possible and gives experiments a history we can learn from.

  • Make it work23

    SonarQube

    Another pair of eyes on quality. Take a closer lookA little less detail

    Code analysis helps us spot maintainability and reliability issues alongside human review and hands-on testing.

  • Make it work24

    Vite

    Less waiting. More making. Take a closer lookA little less detail

    Our web development and build tooling, keeping the loop between an idea, a change and its preview short.

Good tools make room for good ideas.

Our toolkit evolves with each project. Not every game uses every tool.

02 / Still very human

The most important part
isn’t software.

Tools help us explore. People decide what’s worth making. Every experiment comes back to the same question: does this make the game more fun?

Meet the minds behind the tools