Tech / Inside the toolbox
Serious tools.
Playful minds.
Game engines, languages, AI collaborators, art, sound and cloud infrastructure. Built with a healthy amount of curiosity.
Explore the stack01 / The working parts
A good kind of
mixed-up.
Different tools. Shared imagination.
Peek inside the kit and
see what each piece brings to the playground.
Pick a tool. Get curious.
24 tools on the bench-
Unity
World-building starts here. Take a closer lookA little less detailScenes, physics and gameplay systems. A place to turn a promising mechanic into something you can actually play.
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Godot
Small ideas. Open possibilities. Take a closer lookA little less detailAn open-source engine for quick experiments, expressive 2D worlds and the little prototypes that grow into bigger adventures.
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Python
Less repetition. More discovery. Take a closer lookA little less detailAutomation, data processing and AI experiments. A flexible language for connecting tools and turning repeated tasks into useful little scripts.
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Go
Simple code. Busy systems. Take a closer lookA little less detailGo, also known as Golang, brings a straightforward approach to backend services, concurrent tasks and practical command-line tools.
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JavaScript
Little interactions, everywhere. Take a closer lookA little less detailThe language behind our web experiences and useful studio tools, connecting interfaces, content and playful interactions.
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C++
Closer to the engine. Take a closer lookA little less detailNative code and performance-focused systems. Fine-grained control for the parts of an experience where memory, timing and efficiency matter.
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C#
The rules behind the fun. Take a closer lookA little less detailGameplay logic, interactions and reusable systems in Unity. The connective tissue between a player's input and a satisfying response.
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GDScript
An idea, a scene, a little magic. Take a closer lookA little less detailGodot's scripting language connects scenes, signals and gameplay logic, keeping the loop between a new mechanic and a playable experiment short.
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Claude
A second angle on an idea. Take a closer lookA little less detailA collaborator for exploring ideas, working through code and asking better questions. Our team makes the creative calls.
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Codex
From what-if to working code. Take a closer lookA little less detailAn AI coding collaborator for implementation, debugging and iteration, with people reviewing the work and testing the result.
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Agentlore
A home for our agent workflows. Take a closer lookA little less detailPart of our evolving agent toolkit, connecting the experiments and workflows behind the way we build.
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Figma
From first sketch to next tap. Take a closer lookA little less detailInterface design, shared components and interactive prototypes. A space to explore how a game looks, flows and feels before building it.
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Photoshop
Every pixel has a part to play. Take a closer lookA little less detailImage editing, textures and visual compositions. Helping us shape artwork, refine details and give each playful world its own character.
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Illustrator
Bold shapes. Endless possibilities. Take a closer lookA little less detailVector artwork, icons and graphic elements. Clean, adaptable shapes that carry a game's personality from tiny buttons to bigger canvases.
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Blender
A little shape. A lot of character. Take a closer lookA little less detailModelling, materials and animation. Where rough shapes start becoming the objects and characters that make a world feel alive.
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Suno
Find the feeling. Set the tone. Take a closer lookA little less detailA playground for musical ideas and mood exploration, helping us hear possible directions before deciding what fits the game.
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Firebase
A base for connected experiences. Take a closer lookA little less detailBackend building blocks for authentication, data and app services, chosen around the needs of each project.
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Docker
Pack it once. Run it together. Take a closer lookA little less detailContainers package services with their dependencies, making development environments easier to reproduce and share across the team.
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Kubernetes
Keep the moving parts in sync. Take a closer lookA little less detailContainer orchestration for deploying, scaling and managing services when a project calls for a coordinated cluster.
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Node.js
JavaScript beyond the browser. Take a closer lookA little less detailA JavaScript runtime for services, build scripts and studio utilities. It powers this site's content generation and development tooling.
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Cloudflare
From our studio to your screen. Take a closer lookA little less detailWeb hosting and delivery at the edge. Cloudflare serves the OREBRON website and provides building blocks for connected web experiences.
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Git
Room to try. A way back. Take a closer lookA little less detailVersion control keeps changes connected, makes collaboration possible and gives experiments a history we can learn from.
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SonarQube
Another pair of eyes on quality. Take a closer lookA little less detailCode analysis helps us spot maintainability and reliability issues alongside human review and hands-on testing.
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Vite
Less waiting. More making. Take a closer lookA little less detailOur web development and build tooling, keeping the loop between an idea, a change and its preview short.
Our toolkit evolves with each project. Not every game uses every tool.
02 / Still very human
The most important part
isn’t software.
Tools help us explore. People decide what’s worth making. Every experiment comes back to the same question: does this make the game more fun?
Meet the minds behind the tools