# Tech | OREBRON

Explore the OREBRON toolkit: game engines, languages, AI collaborators, creative tools and cloud infrastructure that turn small ideas into playful worlds.

Canonical page: https://orebron.com/tech/

## Serious tools. Playful minds.

Game engines, languages, AI collaborators, art, sound and cloud infrastructure. Built with a healthy amount of curiosity.

## Game engines

### Unity

World-building starts here.

Scenes, physics and gameplay systems. A place to turn a promising mechanic into something you can actually play.

### Godot

Small ideas. Open possibilities.

An open-source engine for quick experiments, expressive 2D worlds and the little prototypes that grow into bigger adventures.

## Languages

### Python

Less repetition. More discovery.

Automation, data processing and AI experiments. A flexible language for connecting tools and turning repeated tasks into useful little scripts.

### Go

Simple code. Busy systems.

Go, also known as Golang, brings a straightforward approach to backend services, concurrent tasks and practical command-line tools.

### JavaScript

Little interactions, everywhere.

The language behind our web experiences and useful studio tools, connecting interfaces, content and playful interactions.

### C++

Closer to the engine.

Native code and performance-focused systems. Fine-grained control for the parts of an experience where memory, timing and efficiency matter.

### C#

The rules behind the fun.

Gameplay logic, interactions and reusable systems in Unity. The connective tissue between a player's input and a satisfying response.

### GDScript

An idea, a scene, a little magic.

Godot's scripting language connects scenes, signals and gameplay logic, keeping the loop between a new mechanic and a playable experiment short.

## AI & agents

### Claude

A second angle on an idea.

A collaborator for exploring ideas, working through code and asking better questions. Our team makes the creative calls.

### Codex

From what-if to working code.

An AI coding collaborator for implementation, debugging and iteration, with people reviewing the work and testing the result.

### Agentlore

A home for our agent workflows.

Part of our evolving agent toolkit, connecting the experiments and workflows behind the way we build.

## Art & sound

### Figma

From first sketch to next tap.

Interface design, shared components and interactive prototypes. A space to explore how a game looks, flows and feels before building it.

### Photoshop

Every pixel has a part to play.

Image editing, textures and visual compositions. Helping us shape artwork, refine details and give each playful world its own character.

### Illustrator

Bold shapes. Endless possibilities.

Vector artwork, icons and graphic elements. Clean, adaptable shapes that carry a game's personality from tiny buttons to bigger canvases.

### Blender

A little shape. A lot of character.

Modelling, materials and animation. Where rough shapes start becoming the objects and characters that make a world feel alive.

### Suno

Find the feeling. Set the tone.

A playground for musical ideas and mood exploration, helping us hear possible directions before deciding what fits the game.

## Cloud & infra

### Firebase

A base for connected experiences.

Backend building blocks for authentication, data and app services, chosen around the needs of each project.

### Docker

Pack it once. Run it together.

Containers package services with their dependencies, making development environments easier to reproduce and share across the team.

### Kubernetes

Keep the moving parts in sync.

Container orchestration for deploying, scaling and managing services when a project calls for a coordinated cluster.

### Node.js

JavaScript beyond the browser.

A JavaScript runtime for services, build scripts and studio utilities. It powers this site's content generation and development tooling.

### Cloudflare

From our studio to your screen.

Web hosting and delivery at the edge. Cloudflare serves the OREBRON website and provides building blocks for connected web experiences.

## Code & quality

### Git

Room to try. A way back.

Version control keeps changes connected, makes collaboration possible and gives experiments a history we can learn from.

### SonarQube

Another pair of eyes on quality.

Code analysis helps us spot maintainability and reliability issues alongside human review and hands-on testing.

### Vite

Less waiting. More making.

Our web development and build tooling, keeping the loop between an idea, a change and its preview short.

## The most important part isn't software.

Tools help us explore. People decide what's worth making. Every experiment comes back to the same question: does this make the game more fun?

Our toolkit evolves with each project. Not every game uses every tool.
